Tuesday, November 29, 2011

Pokemon Deck Review - Stackster172 - Gothitelle Reuniclus Serperior

4-2-3 Gothitelle (ability)
4-2-3 Reuniclus (BW)
3-2-2 Serperior (ability)
1 Cleffa
1 Zekrom
1 Jirachi
Pokemon total = 28

3 Catcher
3 Communication
3 Junk Arm
2 Collector
1 Twins
1 Switch
2 Energy Retriveal
3 Rare Candy
1 Flower Shop
Trainer/Supporter = 22

9 Psychic
Energy total = 10

Pokemon Analysis
This deck is very similar to a standard Gothitelle deck that I've reviewed recently on my channel.  But while typical gothitelle decks plan on losing a few pokemon early on to have access to their twins engine, this deck focuses on healing and spreading the damage to avoid KO's.  The best way of ensuring a turn 2 gothitelle is increasing your gothitelle line to 4-2-4.  While it's great to have the extra basics in the deck to be able to afford to lose a few, you should be able to cut down your reuniclus line to 3-2-2 and serperior line to 2-2-2.  I feel it's safe to reduce the snivy line because your first priority it getting the goth up, then reuniclus, then serperior.  Once reuniclus and goth are up, even if they're sniping snivy, they won't be able to KO it in one hit, so you can easily move around the damge to prevent it from being KO'd.  I'd also drop the jirachi if you find you need extra deck space.  Another zekrom (reshiram or kyurem) would also be beneficial in case one is prized. 

Energy Analysis
I dont have any suggestions here.  Looks like a good amount.  Some do well with more DCE while others do well with none at all, so it's really your preference.

Trainer/Supporter Analysis
You'll need to be pretty fast to get all 3 stage 2's going.  That means maxing out your collector, communication and rare candy at 4 each.  Id also max out your junk arm in case you need it.  With that maxed out you shouldnt need the second energy retrieval.  I prefer super rod over flower shop since you can reuse it and it doesnt take your supporter for the turn.  If you have any tropical beach (I know they're expensive to get) this is a deck that could really benefit from it.  Other than that, the only things I could suggest adding in are more supporters for some draw power.  N is a great option since it'll be a while before you can take prizes, so that's like an automatic professor oak while disrupting your opponent.  I'm used to seeing more twins in goth decks, so it just depends on how fast you're taking prizes as to how many twins you'll want.  The switch you may be safe in dropping, but you'll know more after practice if it would be better to be substituted out for another draw supporter.

This is a great gothitelle variant, but will be very difficult to get set up with 3 stage 2 pokemon!  Reducing some of the pokemon to be able to add in more trainers/supporters will help get that going.

Thursday, November 3, 2011

Pokemon Deck Review - PokeViets408 - Serperior Cincinno

4-3-3 serperior (1 non ability, 2 ability)
3-3-2 scolipede
2-1 murshana
1-1 cincinno
Pokemon total  = 23

2 potion
2 energy search
1 pokeball
1 pokemon collector
1 team rockets trickery
1 sages training
3 pokemon comunication
3 professor juniper
Trainer/Supporter Total = 14

8 poison energy
9 grass energy
2 double colorless energy
Energy total = 19
Deck total = 56 (need 60)

Pokemon Analysis
I'd recommend focusing on 2 of your strongest pokemon cincinno and serperior.  You have a strong serperior line (although you could always add in one more serperior), but could easily increase cincinno to 4-4.  I recommend dropping scolipede and musharna because musharna isn't very strong and have more stage 2 pokemon (scolipede) is just going to slow this deck down.  You'll also need one cleffa to refresh your hand or stall if you can't get set up.  You mentioned in your PM that you might like to add zoroark as well.  I think this is a great idea, since you already run the double colorless energy that it needs.  2 zorua and 2 zoroark should be sufficient.

Energy Analysis
I'd max out your double colorless energy to 4 and your grass energy to 7.  This deck doesnt need a lot of energy to attack, so a low number should be fine.  If you decide to add in the zoroark, one or two special dark might also come in handy.

Trainer/Supporter Analysis
To get your bench full, you'll need 4 pokemon collector.  To evolve that serperior faster, adding in 2 rare candy should help.  4 professor oaks new theory will help you refresh your hand a bit to be able to draw into what you need.  I'd reduce your juniper to 2 because if you use it too much, you'll run out of cards in the deck.  You could increase the sage to 2 to speed up the deck a bit as well.  I'd add in a couple of catcher and 4 junk arm to reuse any trainers. One switch will prevent you from having to pay a retreat cost if someone uses catcher to bring up a pokemon with no energy attached to it.

This deck will take some time to set up, so I'd suggest a couple of twins as well as a flower shop in case you lose something critical early in the game.  If you have any more room in the deck, you could try adding in cheren for draw power, or possibly some tools like evolite and rocky helmet to make it a little more frustrating for your opponent to attack you.  Everything else that you currently have in the deck can be dropped (like potion, energy search, etc....)

By focusing on cincinno, with serperior to heal, I think you have a very interesting deck if they can't knock you out in one shot.  The hardest part is going to be setting up fast enough before your opponent can deal a ton of damage.

Pokemon Deck Review - pokepokepokemon1000 - lanturn feraligatr blastoise

2 Manaphy
4-4 Electivire
4-4 Lanturn (3 Prime, 1 non)
4-3-4 Feraligatr (3 prime, 1 non)
4-3-4 Blastoise
Pokemon Total = 40

1 Professor Juniper
1 Junk Arm
Trainer/Supporter Total = 6

7 Lightning Energy
7 Water Energy
Energy Total = 14

Pokemon Analysis
40 pokemon in the deck is way too high; I'd say it's twice the number that you need.  With too many pokemon and not many trainers/supporters, you'll have a hard time drawing into what you need.  So I'd cut out manaphy, add in one cleffa, cut out the electivire line, reduce the lanturn prime line to 3-3, remove the non prime feraligatr and one croconaw (so run a 4-2-3 prime line), and reduce your blastoise line to 3-2-2.  This gives you plenty of room for trainers and supporters.

Energy Analysis
I think you can safely reduce your lightning energy to 3, add in 4 double colorless  (since lanturn prime and blastoise can use them) and keep the 7 water energy.  This still leaves you with the same amount of energy to work with.

Trainer/Supporter Analysis
Since you don't really have many trainers/supporters, I'm just going to make a list of what I think you should have.
Supporters - 4 collector, 1 interviewers, 4 PONT, 1 twins, 1 flower shop
Trainers - 3-4 communication, 4 rare candy, 2-3 catcher, 2 switch, 2 energy retrieval, 4 junk arm
If you have any more room, I'd add in cheren for draw power.

I think feraligatr prime is a great tech to work with blastoise and lanturn.  Lanturn can be used very quickly since it's a stage 1, while blastoise can snipe the bench as well as help move energy to the active position when needed.  Lots of trainers and supporters will help you get this deck working.