Monday, October 24, 2011

Pokemon Deck Review - pokepower22 - Reshiram Emboar

4 Zekrom
4 Reshiram
1 Tyroge
3 Cleffa
2-2-1 Emboar (ability)
1-1 Rayquaza Deoxys Legend
Pokemon total = 19

1 Communication
2 Pokemon Catcher
2 Energy Search
3 Revive
1 Junk Arm
1 Sages Training
3 Profesor Oaks New Theory
1 Energy Retrieval
1 Profesor Elms Training Method
1 Rare Candy
2 Pluspower
2 Pokemon Collector
1 Twins
Trainer/Supporter total = 21

2 Rescue Energy
1 Double Coulorless
8 Lightning
8 Fire
Energy total = 19

Pokemon Analysis
You dont need the zekrom because reshiram can still knock out yanmega primes in one shot with blue flare.  I would increase your number of ability emboar just in case one is knocked out or prized.  Adding more tepigs will allow you potentially lose a few due to catcher if you can't get an emboar set up in the next turn.  So I would recomment a 4-2-3 line of emboar.  You don't need 3 cleffa in the deck since you don't always need it, so cutting it down to one should be enough.  I really like the RDL in the deck since it's a nice tech that's not always seen in reshiboar decks and could give you the advantage over other reshiboar decks.

Energy Analysis
You shouldn't need the double colorless energy since you run so many fire, but I do like the rescue for being able to reuse your reshirams (or possibly other pokemon as well).  Without the zekrom, you should be able to reduce your lightning energy to around 3 since you'll only need it for RDL.  I'd increase your fire by a couple as well.  So my recommendation would be around 10 fire, 2 rescue and 3 lightning.

Trainer/Supporter Analysis
I would max out your pokemon collector to 4 to make sure you can get a fast start.  Since you run several different pokemon, increasing your pokemon communication to 3 would also help you get out your emboars.  I'd add in another rare candy as well to increase the chances that you draw into it.  I like one flower shop girl in the deck as a bit of recovery, especially if your deck gets low.  With that, you can decrease your revive to 2.  Since emboar relies on having energy in your hand, I'd increase your energy retrieval to 3 or 4 and also add around 3 fisherman.  That way you can constantly use blue flare.  Maxing out your junk arm to 4 will also ensure that you can reuse any of your trainers.  You shouldnt have problems drawing into your energy, so I'd drop the energy search.  You don't necessarily need the Elm or Sage either, but if you have room in the deck, it certainly wouldn't hurt to keep them. I'd also consider increasing your twins to 2 and adding in another draw supporter like cheren since you don't run ninetales for draw power.   I'd also add in 1 switch so you don't have to pay a retreat cost in case your opponent tries to stall you by using catcher to bring up an emboar.

Once you drop the sigalyph and zekrom and increase the emboar line, you should have plenty of room to increase your trainers and supporters to make this deck a lot faster and more consistent!

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