Pokemon Total = 24
2 crushing hammer
Trainer/Supporter Total = 17
Energy total = 19
You've got quite a few different lines of pokemon going on that I think would work better together if you cut a few out. Instead of Delibird and Honchkrow, I would focus on increasing the strength of your other lines and adding in a cleffa as a possible staller and hand refresher. With pokemon catcher your basic pokemon are going to be vulnerable, so I'd add in another totodile, squirtle and cubchoo. Since zoroark is a 'just in case' tech, you should be fine with only 2 zorua. I'd also add in another blastoise since only having one will make it difficult to get out (especially if it's prized).
I'd max out your DCE to 4 since blastoise, zoroark and beartic can use it. You don't need the darkness energy since you'll be mainly using zoroark's second attack. By doing this you'll have room to add a couple more water energy (I'd say 10 water and 4 DCE overall). If you really want dark energy, add in a couple of special dark that will allow zoroark to hit for more.
This is where I'll be making the most changes. The list of pokemon isn't bad, but if they're going to work, you'll need a really good line of trainers and supporters. First you need cards to search out basic pokemon. The best would be pokemon collector, but if you dont have 4 of them, adding in dual balls instead will be a decent second option. I like the 2 cheren and might even increase it to 3. PONT is your only hand refresher, so I would max it out at 4. Since you run quite a few different pokemon, add in another communication for a total of 3 to ensure that you can get what you want. With these, you should be able to reduce your number of elm if you need more room in the space. One flower shop girl will help you get critical pokemon back into your deck as well as a few energy. I like the 2 switch since you have very heavy retreat costs on your pokemon. Catcher definitely needs to be increased to 2-3. I'd also include 4 junk arm to be able to reuse any of your trainers. I dont think the crushing hammer card is very strong, especially since it needs a coin flip, so I think it could be safely dropped. You'll definitely need to keep the twins and I might even increase it to 2 or 3 since your 2 stage 2 lines will take a while to get up and going.
I think blastoise feraligatr decks still have a decent shot in the current format, especially since the beartic and zoroark give you a few other options. Hopefully the changes I've suggested will have this deck running more consistently. Good luck in your battle roads this weekend!!