Monday, August 1, 2011

Deck Review - MrBigFish1994 - Emboar Throh Simisear

1 reshiram
4-2-2 emboar
2-2-1 stoutland
1 drifloon (MD - illegal)
2-1 simisear
2 smeargle
2-1 gurdurr
1 throh
2 gligar
pokemon total - 26
 
3 sage
3 retrieval
2 switch
2 communication
1 energy search
1 revive
1 pokeball
1 interviewers
1 juniper
1 burned tower
1 energy restore (illegal)
1 rockets trickery
trainers/supporters total - 18
 
10 fire
4 fighting
2 DCE
energy total - 16
 
Pokemon Analysis
You run 2 smeargle as starters, which is excellent.  If you have a  tyrogue to throw in, that could help you get the donks, and also stall a bit if needed later in the game.  You have quite a few lines of pokemon, and not all of them work very well together.  The drifloon is from majestic dawn, a set that has been rotated, so it cant be played in tournaments.  You have 2 gligar, but no gliscor.  Gliscor could be a great addition to the deck since it can cause special conditions as well as do damage.  If you have any gliscor, I would recommend that you run a 2-2 line.  I don't think gurdurr is a very strong pokemon for a stage 1, but I do like throh.  It had more hp and better attacks than gurdurr, so I would recommend dropping the gurdurr line and increasing the throh line to 2 or 3.  
 
At first I didn't like stoutland, but its preveolutions could be great starters since they can draw cards with their first attacks.  And stoutland would likely be knocked out after it attacked once, so it wouldnt be a big deal that it couldnt attack the next turn (although you do use switch, just in case).  Since you only have 2 ability emboar, I would decrease the line down to 2-2-2 to save room.  I would increase your line of simisear up to 2-2.  While I'm not a fan of simisear, its the only sniper in this deck, so it should stay.  Ability emboar can also attach fire energy to the fighting pokemon since some of their attacks do need colorless energy, so while I thought it was an odd card to put in the deck, it could work.  Of course reshiram is a very strong card paired with emboar, and if have at least one more, that would help the deck.
 
Trainer/Supporter Analysis
Energy restore is from a set that's been rotated out, so it needs to be dropped in case you play in a tournament.  You need cards to search out basics, like dual ball and pokemon collector (a combination of at least 3).   Since  your attackers have high retreat costs, I like the 2 switch.  The 1 revive is great for throh and reshiram.  Since  you have interviewers, you don't need the energy search.  You do need a flower shop girl for pokemon recovery as well as a twins in case you're behind.  You can reduce your retrieval down to 2 if you put in flower shop.  I don't like pokeball since it relies on a coin flip.  Increasing the line of communication to 3 and possibly adding in 1 or 2 elm would ensure that you can get any pokemon you need without running the risk of a flip. 
 
Instead of sage and trickery, I would include cards that refresh your hand completely, like professor oaks new theory (3 or 4).  The burned tower could be great for getting your energy back, but you might want to run 2 just so you can ensure that you can play it.  This would also help out your opponent, so be careful. To speed up emboar's evolution, I would include 1, possibly 2 rare candy (just to ensure you draw into it). I would also include 2 to 3 junk arm to be able to reuse trainers, like communication, retrieval, revive, etc.  If you have room, adding 2 plus power and 2 reversal would also help out the deck..
 
Energy Anaylsis
You don't need the double colorless energy because ability emboar should be able to easily attach fire to anything that needs colorless to attack.  I would increase your fighting energy to 5, possibly 6 (depending on if you added the gliscor), since throh's second attack needs 2 fighting energy. 
 
Overall
I'd drop the gurdurr and drifloon, decrease the tepig, and incraese the lines of throh, gligar/gliscor, simisear and reshiram.  If you're finding that you may not have room for all of them, you can drop the stoutland since I dont think its a card that you'll be using too much.  After a few tweaks to your pokemon line, I think this could be a good deck.  Throh and reshiram are basic pokemon that can hit hard, so the only hard pokemon to get out would be the ablity emboar, but with rare candy, that should make it much easier.  Throh is great counter to yanmega since its attack isnt affected by resistance (use simisear to do 20 to benched yanmega/yanma, then when yanmega becomes active, you can knock it out with throw and a pluspower in one hit).

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