Monday, August 1, 2011

Deck Review - TheIceGambit - Ampharos Kingdra

3-2-3 Ampharos (not prime)
3-2-3 Kingdra (not prime)
3-3 Vaporeon
2 Rotom
1 Cleffa
Pokemon total - 25

2 Interviewer's Questions
3 Pokemon Communication
2 Pokemon Reversal
1 Switch
1 Energy Returner
1 Proffesor Oak's New Theory
1 Junk Arm
2 Flowershop Lady
2 Rare Candy
1 Revive
Trainer/Supporter total - 16
 
12 Water Energies
7 Electric Energies 
Energy total - 19
 
Deck Strategy
The main attackers are Ampharos and Kingdra who can both do 80.  Both attacks have downsides - ampharos could potentially do 20 to itself on a flip and kingdra has to return an energy card to his hand.  Vaporeon is a for sniping the bench (30 to any 2 pokemon), which could be great for taking out babies.  Rotom is another excellent sniper, doing damage to pokemon with energy attached (the more energy, the more it hits for).  Cleffa is a great starter, shuffling your hand in to draw 6 more with a 50% chance that it can't be touched next turn.
 
Pokemon Analysis
Your lines of kingdra and ampharos are strong, and I wouldn't recommend changing them.  Since vaporeon isn't going to be a main attacker, reducing that line to 2-2 could help.  I would suggest taking out the rotom and putting in a 2-2 line of zoroark instead.  That way you could counter the zekroms that could easily knock out your kingdra (but it's also useful in many other situations).  The single cleffa is perfect for trying to avoid donks, and adding in 1 tyrogue could also help you get the donks.
 
Trainer/Supporter
You don't need revive or energy returner since you run two flower shop.  If you wanted to bring down your flower shop to 1, I'd recommend an energy retrieval instead of returner so they'd go straight to your hand. Since you run 2 stage 2 lines, increasing your rare candy and junk arm lines to 3 each would speed up the deck.  I'd add in one twins in case you're behind and increase your hand shuffling supporters by adding 2 or 3 professor oaks new theory and 1 juniper. 
 
Energy Analysis
Adding 4 double colorless energy would speed the deck up since both ampharos and kingdra can benefit from it (and zoroark if you decide to run it). Since ampharos can search out lightning energy and attach anywhere, including kingdra, I'd decrease your line of water to about 5 (you have the 2 interviewers to help find them).  The lightning line is good at 7 for a total of 16 energy if you added in 4 DCE. 
 
Overall
This is a great deck that can help each others weaknesses.  Ampharos's weakness to fighting type will most likely be taken advantage of by donphan prime, which is weak to water.  Kingdra can knock out donphan in one hit.  Adding in a zoroark to counter the most popular lightning type, zekrom, that would take advantage of kingdra's weakness, would make this deck much stronger.

No comments:

Post a Comment