Monday, August 1, 2011

Deck Review - TheIceGambit - Vileplume Mismagius

1 cleffa
1 tyrogue
3-2 slowking
3-2 mismagius
3-2-3 metagross
3-2-3 vileplume
3 mr mime
pokemon total = 31

2 Junk Arm
1 Flowershop Lady
2 Interviewer's Questions
2 Rare Candy
3 Pokemon Communication
1 Switch
2 Professor Elm's Training Method
2 Pokemon Reversal
2 Professor Oak's New Theory
3Judge
1 Twins 
Trainers/Supporters total = 21

10 Psychic Enerfgy
 
Deck Strategy
This deck uses trainers only to get the vileplume out as fast as possible to place a trainer lock for the rest of the game.  Then it uses mismagius to attack, doing more damage for each trainer and supporter in your opponents hand.  My mime allows you to look at your opponents hand, slowking adds some disruption to hopefully force the opponent to draw into trainers (or any other card that wouldn't be helpful), cleffa is for setting up and tyrogue is for getting the donk (or possibly stalling).
 
Pokemon analysis
Your starter line is perfect - one pokemon to refresh your hand and another to donk.  Any more babies and you risk losing the game by getting donked yourself.  You should increase your mismagius line to 3-3 since it's your main attacker.  While having free retreat is great, I dont think metagross needs to be such a heavy line.  A 2-1-2 line should be sufficient.  You also have too many cards in your deck (2 over the 60 limit), so there will need to be a few cuts made anyways.  Your slowking line can be brought to 2-2, rather than 3-3 since you'll likely only have one set up anyways.  You don't need that many Mr Mime, I would say 2 to be safe.  You mentioned about possibly throwing in a muk, which I think is a great idea.  If they don't have many trainers and supporters in their hand, you can always use muk to drag up benched pokemon to stall.  With metagross giving it free retreat to be able to run back to mismagius as a main attacker, it would be a much stronger deck.  If you don't add muk, I would say that you could drop the metagross line completely, but muk gives it a reason to work.  I would recommend a 2-2 line of muk.
 
Trainer/Supporter Analysis
I would throw out the reversal, switch and junk arm.  You'll need the candy and communication to get the vileplume and metagross up as fast as possible, but after that they become dead cards. I would increase the rare candy to 3, possibly 4, and possibly increase the communication to 4 too.  I would throw out judge, because you want them to have large hands of trainers, and judge would only reduce the chances of them drawing into them.  I would include 2, possibly 3 juniper (2 would be safest).  Once you get vileplume out, juniper will be great for discarding the trainers in your own hand so they don't clutter up the deck if you shuffle back in.  Add 3, possibly 4, pokemon collector to ensure that you get a fast start by getting out those basics.  You'll want to bench 2 oddish at a time if possible with pokemon catcher coming out soon.  The interviewers is good since you don't run too many energy anyways.  But since the pokemon that you run don't need much energy to attack, (muk's 1st attack only needs 1 and mismagius needs 2), you may not need them all.  If you need room, they'd be another card that could be tossed.  If you have any room left, you can always increase your line of elm and oak.
 
Overall
I think this is a great deck!  Vileplume is one of my favorite cards and I think it will be pretty big once pokemon catcher comes out.  I hope that I can help you build it!

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